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1.
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"Alternate universe".
by Bennett, Jessica.
Edition: 150 (5), Jl 30, 2007Source: NewsweekAvailability: Items available for loan: STV Main Library - Serials [PER-SL BEN] (1).
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2.
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"Second life's real-world problems".
by Dell, Kristina.
Edition: 170 (7), Ag 20, 2007Source: Time.Availability: Items available for loan: STV Main Library - Serials [PER-SL DEL] (1).
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3.
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"Turning bro".
by Du Mars, Roger Dean.
Edition: 27(2), Ja 19, 2001Source: AsiaWeekAvailability: Items available for loan: STV Main Library - Serials [PER-SL DU] (1).
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4.
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"Playing to keeps-online".
by Einhorn, Bruce.
Edition: N 15, 2004Source: Business Week.Availability: Items available for loan: STV Main Library - Serials [PER-SL EIN] (1).
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5.
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"It's not a game".
by Kirkpatrick, David.
Edition: 155 (2), F 5, 2007.Source: Fortune.Availability: Items available for loan: STV Main Library - Serials [PER-SL KIR] (1).
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6.
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"Today, virtual games. Tomorrow, virtual worlds where you can turn into DNA, play a piano and merge with your computer".
by Lanier, Jaron.
Edition: 28(5), My 2007.Source: Discover.Availability: Items available for loan: STV Main Library - Serials [PER-SL LAN] (1).
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7.
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"Online gaming's netscape moment?". Edition: 383 (8532), Je 9, 2007Source: The Economist.Availability: Items available for loan: STV Main Library - Serials [PER-SL ONL] (1).
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8.
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"Play to win". Edition: 357 (8191), O 7, 2000.Source: The Economist.Availability: Items available for loan: STV Main Library - Serials [PER-SL PLA] (1).
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9.
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"Samsung develops gaming devices for PWDs".
by Samonte, E.P.
Edition: 17 (11), Ja 2006Source: PC World Philippines.Availability: Items available for loan: STV Main Library - Serials [PER-SL SAM] (1).
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10.
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"Intel sees gamers as ripe market".
by Samonte, E. P.
Edition: 17 (11), Ja 2006Source: PC World Philippines.Availability: Items available for loan: STV Main Library - Serials [PER-SL SAM] (1).
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11.
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"Serious games.". Edition: 356(8177), Jl 8, 2000.Source: The Economist.Availability: Items available for loan: STV Main Library - Serials [PER-SL SER] (1).
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12.
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The game artist's guide to Maya / Michael McKinley.
by McKinley, Michael.
Publisher: San Francisco : SYBEX, c2005Availability: Items available for loan: STV Main Library [SR-CS 006.696 M21 2005] (1).
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13.
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21st century game design / Chris Bateman and Richard Boon.
by Bateman, Chris.
Publisher: Massachusetts : Charles River Media, c2006Availability: Items available for loan: STV Main Library [SR-CS 794.8 B31 2006] (1).
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14.
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Beginning game graphics / Harry J. Evry.
by Evry, Harry J.
Publisher: Boston, MA : Thomson / Course Technology, c2005Availability: Items available for loan: STV Main Library [SR-CS 794.8 Ev7 2005] (1).
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15.
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Beginning game programming / Jonathan S. Harbour.
by Harbour, Jonathan S.
Edition: 2nd ed.Publisher: Boston : Thomson Course Technology, c2007Availability: Items available for loan: STV Main Library [SR-CS 794.81 H21 2007] (1).
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16.
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Programming video games for the evil genius / Ian Cinnamon.
by Cinnamon, Ian.
Publisher: New York : McGraw - Hill, c2008Availability: Items available for loan: STV Main Library [SR-CS 794.81526 C49 2008 c.2] (2).
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17.
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Beginning C++ through game programming / Michael Dawson.
by Dawson, Michael.
Edition: 2nd ed.Publisher: Boston : Thomson Course Technology, c2007Availability: Items available for loan: STV Main Library [SR-CS 794.81526 D32 2007] (1).
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18.
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Beginning game level design / John Feil, Mare Scatter good.
by Feil, John.
Publisher: Boston : Thomson Course Technology, c2005Availability: Items available for loan: STV Main Library [SR-CS 794.81526 F32 2005] (1).
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19.
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Beginning java game programming / Jonathan S. Harbour.
by Harbour, Jonathan S.
Edition: 2nd ed.Publisher: Boston : Thomson Course Technology, c2008Availability: Items available for loan: STV Main Library [SR-CS 794.81526 H21 2008] (1).
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20.
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Fundamentals of network game development / Guy W. Lecky - Thompson.
by Lecky - Thompson, Guy W.
Publisher: Boston, MA : charles River media, C2009Availability: Items available for loan: STV Main Library [SR-CS 794.81526 L49 2009 c.1] (3).
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