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HTML5 games : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin

by Seidelin, Jacob [aut].
Publisher: Chichester, West Sussex, U.K. : John Wiley & Sons, ©2014; Chichester, West Sussex, U.K. : John Wiley & Sons, ©2014.Edition: 2nd ed.Description: xv, 440 pages : illustrations (black and white) ; 24 cm.ISBN: 9781118855386 (paperback)..Subject(s): Computer games -- Programming | WebGL | Cascading style sheets | Computer graphics -- Computer programs | JavaScript (Computer program language) | HTML (Document markup language)DDC classification: SR-CS 794.81526
Contents:
Gaming on the web -- Taking the first steps -- Going mobile -- Building the game -- Delegating tasks to web workers -- Creating graphics with canvas -- Creating the game display -- Interacting with the game -- Animating game graphics -- Creating audio for games -- Creating 3D graphics with WebGL -- Local storage and caching -- Going online with WebSockets -- Resources.
Summary: "The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more."--Publisher's description.
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Item type Current location Call number Status Notes Date due Barcode Item holds
Book Book STV Main Library
Subject Reference-Computer Studies
SR-CS 794.81526 Se4 2014 (Browse shelf) Available For circulation 40852
Total holds: 0
Browsing STV Main Library Shelves , Shelving location: Subject Reference-Computer Studies Close shelf browser
SR-CS 794.81526 L49 2009 c.3 Fundamentals of network game development / SR-CS 794.81526 Sa87 2013 Game development essentials. SR-CS 794.81526 Sch9 2009 A1 game engine programming / SR-CS 794.81526 Se4 2014 HTML5 games : SR-CS 794.81526 W32 2011 Creating games with Unity and Maya : SR-CS 794.81536 G15 2005 Game development essentials : SR-CS 794.81536 K63 2011 Introduction to game A1 /

Includes index.

Gaming on the web -- Taking the first steps -- Going mobile -- Building the game -- Delegating tasks to web workers -- Creating graphics with canvas -- Creating the game display -- Interacting with the game -- Animating game graphics -- Creating audio for games -- Creating 3D graphics with WebGL -- Local storage and caching -- Going online with WebSockets -- Resources.

"The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more."--Publisher's description.

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